Hello Everyone--I am pasting in below a description of the journey of the hero from Joseph Campbell--you can find many versions of this online. We will use this document to reflect on Zeitoun's journey. Some of the stages in the journey Zeitoun may not apply but many do. We will also use these stages to compare Zeitoun to the other major characters we have studied this semester.
For your blog Sunday (midnight) you should pick one stage that Campbell describes below and apply it to Zeitoun, using a specific moment in the story to illustrate the stage. What does Eggers do to make Zeitoun sympathetic?; What is Zeitoun's "call to adventure"? What are the external pressures that pull him in different directions? Where does he "cross the threshold"? What is the nature of his ordeal? (Choose one!)
Here are Campbell's Stages in the Journey of the Hero:
The Hero's Journey Outline
The Hero’s Journey is
a pattern of narrative identified by the American scholar Joseph Campbell that
appears in drama, storytelling, myth, religious ritual, and psychological
development. It describes the typical adventure of the archetype known as
The Hero, the person who goes out and achieves great deeds on behalf of the
group, tribe, or civilization.
Its stages are:
1.
THE ORDINARY WORLD. The hero, uneasy, uncomfortable or
unaware, is introduced sympathetically so the audience can identify with the
situation or dilemma. The hero is shown against a background of
environment, heredity, and personal history. Some kind of polarity in the
hero’s life is pulling in different directions and causing stress.
2.
THE CALL TO ADVENTURE. Something shakes up the
situation, either from external pressures or from something rising up from deep
within, so the hero must face the beginnings of change.
3.
REFUSAL OF THE CALL. The hero feels the fear of the
unknown and tries to turn away from the adventure, however briefly.
Alternately, another character may express the uncertainty and danger ahead.
4.
MEETING WITH THE MENTOR. The hero comes across a
seasoned traveler of the worlds who gives him or her training, equipment, or
advice that will help on the journey. Or the hero reaches within to a
source of courage and wisdom.
5.
CROSSING THE THRESHOLD. At the end of Act One, the
hero commits to leaving the Ordinary World and entering a new region or
condition with unfamiliar rules and values.
6.
TESTS, ALLIES AND ENEMIES. The hero is tested and
sorts out allegiances in the Special World.
7.
APPROACH. The hero and newfound allies prepare for the
major challenge in the Special world.
8.
THE ORDEAL. Near the middle of the story, the hero
enters a central space in the Special World and confronts death or faces his or
her greatest fear. Out of the moment of death comes a new life.
9.
THE REWARD. The hero takes possession of the treasure
won by facing death. There may be celebration, but there is also danger
of losing the treasure again.
10.
THE ROAD BACK. About three-fourths of the
way through the story, the hero is driven to complete the adventure, leaving
the Special World to be sure the treasure is brought home. Often a chase
scene signals the urgency and danger of the mission.
11.
THE RESURRECTION. At the climax, the hero is
severely tested once more on the threshold of home. He or she is purified
by a last sacrifice, another moment of death and rebirth, but on a higher and
more complete level. By the hero’s action, the polarities that were in
conflict at the beginning are finally resolved.
12.
RETURN WITH THE ELIXIR. The hero returns home or
continues the journey, bearing some element of the treasure that has the power
to transform the world as the hero has been transformed.